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110112s2012 flua sb 000 0 eng d |
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|z 2010053535
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020 |
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|z 9781568817231 (hardback)
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020 |
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|z 9781439869819 (e-book)
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035 |
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|a (OCoLC)1298603690
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040 |
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|a FINmELB
|c FINmELB
|d FINmELB
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050 |
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4 |
|a T385
|b .D875 2012
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082 |
0 |
4 |
|a 006.6
|2 22
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100 |
1 |
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|a Dunn, Fletcher.
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245 |
1 |
0 |
|a 3D math primer for graphics and game development
|h [electronic resource] /
|c Fletcher Dunn, Ian Parberry.
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246 |
3 |
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|a Three-D math primer for graphics and game development
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250 |
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|a 2nd ed.
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260 |
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|a Boca Raton :
|b CRC Press,
|c c2012.
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300 |
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|a xxi, 805 p. :
|b ill. (some col.)
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504 |
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|a Includes bibliographical references.
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520 |
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|a "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
|c Provided by publisher.
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588 |
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|a Description based on metadata supplied by the publisher and other sources.
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590 |
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|a Electronic reproduction. Santa Fe, Arg.: elibro, 2020. Available via World Wide Web. Access may be limited to eLibro affiliated libraries.
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650 |
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0 |
|a Computer graphics.
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650 |
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0 |
|a Computer games
|x Programming.
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650 |
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0 |
|a Computer science
|x Mathematics.
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655 |
|
4 |
|a Electronic books.
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700 |
1 |
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|a Parberry, Ian.
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797 |
2 |
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|a elibro, Corp.
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856 |
4 |
0 |
|u https://elibro.uam.elogim.com/ereader/bidiuam/155177
|z Texto completo
|