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3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dunn, Fletcher
Otros Autores: Parberry, Ian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : CRC Press, c2012.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo

MARC

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020 |z 9781568817231 (hardback) 
020 |z 9781439869819 (e-book) 
035 |a (OCoLC)1298603690 
040 |a FINmELB  |c FINmELB  |d FINmELB 
050 4 |a T385  |b .D875 2012 
082 0 4 |a 006.6  |2 22 
100 1 |a Dunn, Fletcher. 
245 1 0 |a 3D math primer for graphics and game development  |h [electronic resource] /  |c Fletcher Dunn, Ian Parberry. 
246 3 |a Three-D math primer for graphics and game development 
250 |a 2nd ed. 
260 |a Boca Raton :  |b CRC Press,  |c c2012. 
300 |a xxi, 805 p. :  |b ill. (some col.) 
504 |a Includes bibliographical references. 
520 |a "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--  |c Provided by publisher. 
588 |a Description based on metadata supplied by the publisher and other sources. 
590 |a Electronic reproduction. Santa Fe, Arg.: elibro, 2020. Available via World Wide Web. Access may be limited to eLibro affiliated libraries. 
650 0 |a Computer graphics. 
650 0 |a Computer games  |x Programming. 
650 0 |a Computer science  |x Mathematics. 
655 4 |a Electronic books. 
700 1 |a Parberry, Ian. 
797 2 |a elibro, Corp. 
856 4 0 |u https://elibro.uam.elogim.com/ereader/bidiuam/155177  |z Texto completo