Player and Avatar.
"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a ful...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Jefferson, UNITED STATES :
McFarland & Company, Inc., Publishers,
2017.
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Colección: | Studies in gaming
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- |
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Descripción Física: | 1 online resource (239) |
Bibliografía: | Includes bibliographical references (pages 213-221) and index. |
ISBN: | 1476629420 9781476629421 |