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Player and Avatar.

"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a ful...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Owen, David
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, UNITED STATES : McFarland & Company, Inc., Publishers, 2017.
Colección:Studies in gaming
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""--
Descripción Física:1 online resource (239)
Bibliografía:Includes bibliographical references (pages 213-221) and index.
ISBN:1476629420
9781476629421