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Video games and the mind : essays on cognition, affect and emotion /

"Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the vi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Perron, Bernard (Autor, Editor ), Schröter, Felix (Autor, Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2016]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Acknowledgments; Table of Contents; Introduction: Video Games, Cognition, Affect and Emotion (Bernard Perron and Felix Schröter; Cognition; 1. Narrative Comprehension and Video Game Storyworlds (Jan-Noël Thon); 2. My Avatar and Me: Toward a Cognitive Theory of Video Game Characters (Felix Schröter); 3. Hit It: Core Cognitive Structures and the Fighting Game (Andreas Gregersen); 4. It's Not Just Hands: Embodiment Aspects in Gameplay (Jana Rambusch); Affect; 5. Expressive and Affective Gameplay with Technologies (Rikke Toft Nørgård).
  • 6. Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences (Lennart E. Nacke, Rina R. Wehbe, Samantha N. Stahlke and Pedro A. Noguiera)7. Flying on the Ground: Driving for Pleasure in Digital Racing Simulation Games (Simon Niedenthal); 8. Affective Spaces and Audiovisual Metaphors in Video Games (Kathrin Fahlenbrach); Emotion; 9. Video Game Sadness from Planetfall to Passage (Jonathan Frome); 10. Representing Childhood, Triggering Emotions: Child Characters in Video Games (Susanne Eichner).
  • 11. Emotions in Video Games: Are You Concerned? (Bernard Perron)About the Contributors ; Index.