Learning game AI programming with Lua : leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics /
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expan...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Young, David (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
[2014]
|
Colección: | Community experience distilled.
|
Temas: | |
Acceso en línea: | Texto completo |
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