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Learning game AI programming with Lua : leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics /

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expan...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Young, David (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, [2014]
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Notas:Includes index.
Descripción Física:1 online resource (1 volume) : illustrations
ISBN:9781783281343
1783281340