Cargando…

Learning physics modeling with PhysX : master the PhysX 3 physics engine and learn how to program your very own physics simulation /

Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don?t have to be a die-hard program...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kumar, Krishna (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt, 2013.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBSCO_ocn871005808
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 140225s2013 enka o 001 0 eng d
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d OCLCF  |d YDXCP  |d OCLCQ  |d AGLDB  |d NRC  |d OCLCQ  |d VTS  |d AU@  |d UKMGB  |d STF  |d M8D  |d UKAHL  |d OCLCQ  |d K6U  |d OCLCQ  |d OCLCO  |d OCLCQ 
015 |a GBB742673  |2 bnb 
016 7 |a 018014343  |2 Uk 
020 |a 9781461949619  |q (electronic bk.) 
020 |a 1461949610  |q (electronic bk.) 
020 |a 9781849698153 
020 |a 1849698155 
020 |z 9781849698146 
020 |z 1849698147 
029 1 |a DEBBG  |b BV043780183 
029 1 |a DEBSZ  |b 472812459 
029 1 |a UKMGB  |b 018014343 
035 |a (OCoLC)871005808 
037 |a 9781849698153  |b Packt Publishing Pvt. Ltd 
050 4 |a QC52  |b .K85 2013eb 
072 7 |a SCI  |x 024000  |2 bisacsh 
072 7 |a SCI  |x 041000  |2 bisacsh 
072 7 |a SCI  |x 055000  |2 bisacsh 
082 0 4 |a 530.01/13  |2 23 
049 |a UAMI 
100 1 |a Kumar, Krishna,  |e author. 
245 1 0 |a Learning physics modeling with PhysX :  |b master the PhysX 3 physics engine and learn how to program your very own physics simulation /  |c Krishna Kumar. 
264 1 |a Birmingham :  |b Packt,  |c 2013. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
500 |a Includes index. 
520 |a Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don?t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need. 
588 0 |a Print version record. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Starting with PhysX 3 SDK; Brief history; PhysX features; New in PhysX 3; Downloading PhysX SDK and tools; The PhysX SDK license; System requirements for PhysX; Configuring with VC++ Express 2010; Summary; Chapter 2: Basic Concepts; Scene and Actors; Materials; Shapes; Creating the first PhysX 3 program; Initializing PhysX; Creating scene; Creating actors; Simulating PhysX; Shutting down PhysX; Summary; Chapter 3: Rigid Body Dynamics; Exploring a rigid body; Mass; Density. 
505 8 |a GravityVelocity; Force and Torque; Damping; Kinematic actors; Sleeping state; Solver accuracy; Summary; Chapter 4: Collision Detection; Collision shapes; Geometry; Sphere; Box; Capsule; Plane; Trigger shapes; Simulation event; Trigger event; Contact event; Filter shader; Broad-Phase collision detection; Sweep-and-prune (SAP); Multi box pruning (MBP); Narrow-Phase collision detection; Continuous collision detection; Summary; Chapter 5: Joints; Joints in PhysX; Fixed joints; Revolute joints; Spherical joints; Distance joints; Prismatic joints; D6 joints; Summary; Chapter 6: Scene Queries. 
505 8 |a Raycast queriesSweep queries; Overlap queries; Summary; Chapter 7: Character Controller; Character controller basics; The need of a character controller; Creating a character controller; Moving a character controller; Useful methods and properties; Position update; Shapes of a character controller; Size update; Auto-stepping; Slope limit; Summary; Chapter 8: Particles; Exploring particles; Creating a particle system; Particles without intercollision; Particles with intercollision; Particle system properties; Creating particles; Updating particles; Releasing particles; Particle drains. 
505 8 |a Collision filteringSummary; Chapter 9: Cloth; Exploring a cloth; Creating a cloth fabric; Creating a cloth; Tweaking the cloth properties; Cloth collision; Cloth particle motion constraint; Cloth particle separation constraint; Cloth self-collision; Cloth intercollision; Cloth GPU acceleration; Summary; Chapter 10: PhysX Visual Debugger (PVD); PhysX Visual Debugger (PVD) basics; Connecting PVD using a network; Saving PVD data as a file; Connection flags; Summary; Index. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Physics  |x Computer simulation. 
650 0 |a Application software  |x Development. 
650 0 |a Physics  |x Computer-assisted instruction. 
650 6 |a Physique  |x Simulation par ordinateur. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Physique  |x Enseignement assisté par ordinateur. 
650 7 |a SCIENCE  |x Energy.  |2 bisacsh 
650 7 |a SCIENCE  |x Mechanics  |x General.  |2 bisacsh 
650 7 |a SCIENCE  |x Physics  |x General.  |2 bisacsh 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Physics  |x Computer-assisted instruction.  |2 fast  |0 (OCoLC)fst01063038 
650 7 |a Physics  |x Computer simulation.  |2 fast  |0 (OCoLC)fst01063037 
776 0 8 |i Print version:  |a Kumar, Krishna.  |t Learning physics modeling with PhysX  |z 9781849698146  |w (OCoLC)870015346 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=656223  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH26851314 
938 |a EBSCOhost  |b EBSC  |n 656223 
938 |a YBP Library Services  |b YANK  |n 11318878 
938 |a YBP Library Services  |b YANK  |n 11318259 
994 |a 92  |b IZTAP