Learning physics modeling with PhysX : master the PhysX 3 physics engine and learn how to program your very own physics simulation /
Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don?t have to be a die-hard program...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt,
2013.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don?t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need. |
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Notas: | Includes index. |
Descripción Física: | 1 online resource : illustrations |
ISBN: | 9781461949619 1461949610 9781849698153 1849698155 |