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Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /

Chapter 4: Creating Your First Game; Using Vector geometry and physics; Win/Lose conditions; Creating artificial intelligence; Exercises; Summary; Chapter 5: Scripting and Custom Actions; Writing a Unity Script; Overview of standard Unity classes; Creating a Playmaker action; Summary; Chapter 6: Net...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Mohov, Sergey
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2013.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Unity and Playmaker; Downloading and installing Unity; Buying and importing Playmaker; Setting up your project; Summary; Chapter 2: User Interface; Interface overview and main menu; Hierarchy panel; Inspector panel; Project panel; Views; Playmaker interface; Summary; Chapter 3: Components and State Machines; Game objects, components, and properties; Working with prefabs; Finite state machines, states, and actions; Interaction between game objects