Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
Chapter 4: Creating Your First Game; Using Vector geometry and physics; Win/Lose conditions; Creating artificial intelligence; Exercises; Summary; Chapter 5: Scripting and Custom Actions; Writing a Unity Script; Overview of standard Unity classes; Creating a Playmaker action; Summary; Chapter 6: Net...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2013.
|
Colección: | Community experience distilled.
|
Temas: | |
Acceso en línea: | Texto completo |