Games, learning, and society : learning and meaning in the digital age /
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinke...
Clasificación: | Libro Electrónico |
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Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge :
Cambridge University Press,
2012.
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Colección: | Learning in doing.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | "This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"-- |
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Descripción Física: | 1 online resource (xxi, 464 pages) : illustrations |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781139518222 1139518224 9781139031127 1139031120 9781139514729 1139514725 1107223520 9781107223523 1139507753 9781139507752 1280775017 9781280775017 9786613685407 6613685402 1139517295 9781139517294 1139513796 9781139513791 |