Cargando…

Games, learning, and society : learning and meaning in the digital age /

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinke...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Steinkuehler, Constance, 1970-, Squire, Kurt, Barab, Sasha A.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge : Cambridge University Press, 2012.
Colección:Learning in doing.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--
Descripción Física:1 online resource (xxi, 464 pages) : illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:9781139518222
1139518224
9781139031127
1139031120
9781139514729
1139514725
1107223520
9781107223523
1139507753
9781139507752
1280775017
9781280775017
9786613685407
6613685402
1139517295
9781139517294
1139513796
9781139513791