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Games, learning, and society : learning and meaning in the digital age /

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinke...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Steinkuehler, Constance, 1970-, Squire, Kurt, Barab, Sasha A.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge : Cambridge University Press, 2012.
Colección:Learning in doing.
Temas:
Acceso en línea:Texto completo