Real-time shading /
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scien...
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | Olano, Marc |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Natick, Mass. :
AK Peters,
©2002.
|
Temas: | |
Acceso en línea: | Texto completo |
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