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Real-time shading /

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scien...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Olano, Marc
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick, Mass. : AK Peters, ©2002.
Temas:
Acceso en línea:Texto completo