Real-time shader programming : covering DirectX 9.0 /
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
San Francisco :
Morgan Kaufmann Publishers,
©2003.
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Series: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Subjects: | |
Online Access: | Texto completo Texto completo |