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Making school a game worth playing : digital games in the classroom /

Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Schaaf, Ryan L. (Autor), Mohan, Nicky (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Thousand Oaks, California : Corwin, [2014]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Digital games as learning tools? Game on!
  • It's all about the game and how you play it
  • The need for the 21st century fluencies
  • Gaming's influence on developing 21st century fluencies
  • Finding and evaluating digital games for the classroom
  • Digital games and instruction
  • Designing and creating games: a liberal arts experience
  • The gamification of learning: gaming without the game
  • The future of gaming and its impact on education.