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Level Design : Concept, Theory, and Practice.

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to us...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kremers, Rudolf
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : CRC Press, 2009.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Part 1 Introduction to Level Design
  • chapter 1 Game Design vs
  • Level Design
  • chapter 2 Teaching Mechanisms
  • chapter 3 Level Design Goals and Hierarchies
  • chapter 4 Level Design Structure and Methodology
  • chapter 5 Single-Player vs
  • Multiplayer Considerations
  • chapter 6 Towards a Shared Grammer for Level Design
  • part 2 Emotional Feedback Systems
  • chapter 7 Reward Systems
  • chapter 8 Immersion
  • chapter 9 Negative Emotions
  • part 3 Game Environments
  • chapter 10 Visual Experiences
  • chapter 11 Audio Design
  • part 4 Game Stories
  • chapter 12 Story and Narrative
  • part 5 Designing Gameplay
  • chapter 13 World Building
  • chapter 14 Puzzles
  • chapter 15 Artifi cial Intelligence
  • chapter 16 Challenge
  • part 6 Final Thoughts
  • chapter 17 Chapter 17.