Level Design : Concept, Theory, and Practice.
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to us...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
CRC Press,
2009.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Part 1 Introduction to Level Design
- chapter 1 Game Design vs
- Level Design
- chapter 2 Teaching Mechanisms
- chapter 3 Level Design Goals and Hierarchies
- chapter 4 Level Design Structure and Methodology
- chapter 5 Single-Player vs
- Multiplayer Considerations
- chapter 6 Towards a Shared Grammer for Level Design
- part 2 Emotional Feedback Systems
- chapter 7 Reward Systems
- chapter 8 Immersion
- chapter 9 Negative Emotions
- part 3 Game Environments
- chapter 10 Visual Experiences
- chapter 11 Audio Design
- part 4 Game Stories
- chapter 12 Story and Narrative
- part 5 Designing Gameplay
- chapter 13 World Building
- chapter 14 Puzzles
- chapter 15 Artifi cial Intelligence
- chapter 16 Challenge
- part 6 Final Thoughts
- chapter 17 Chapter 17.