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Level Design : Concept, Theory, and Practice.

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to us...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kremers, Rudolf
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : CRC Press, 2009.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Level Design :  |b Concept, Theory, and Practice. 
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520 |a Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, im. 
504 |a Includes bibliographical references and index. 
505 0 |a Part 1 Introduction to Level Design -- chapter 1 Game Design vs -- Level Design -- chapter 2 Teaching Mechanisms -- chapter 3 Level Design Goals and Hierarchies -- chapter 4 Level Design Structure and Methodology -- chapter 5 Single-Player vs -- Multiplayer Considerations -- chapter 6 Towards a Shared Grammer for Level Design -- part 2 Emotional Feedback Systems -- chapter 7 Reward Systems -- chapter 8 Immersion -- chapter 9 Negative Emotions -- part 3 Game Environments -- chapter 10 Visual Experiences -- chapter 11 Audio Design -- part 4 Game Stories -- chapter 12 Story and Narrative -- part 5 Designing Gameplay -- chapter 13 World Building -- chapter 14 Puzzles -- chapter 15 Artifi cial Intelligence -- chapter 16 Challenge -- part 6 Final Thoughts -- chapter 17 Chapter 17. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Level design (Computer science) 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
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