Cargando…

Level Design : Concept, Theory, and Practice.

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to us...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kremers, Rudolf
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : CRC Press, 2009.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, im.
Descripción Física:1 online resource (400 pages)
Bibliografía:Includes bibliographical references and index.
ISBN:9781439876954
1439876959