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Game after : a cultural study of video game afterlife /

Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Guins, Raiford
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Massachusetts : MIT Press, [2014]
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Foreword
  • Acknowledgments
  • Introduction: Persistent games:
  • Ex-game
  • Afterlife and the culture of materiality
  • Where is history in game studies?
  • Now boarding
  • Museified:
  • Object lessened?
  • Artifact-activity
  • Slips
  • Iconic object
  • 2006_0102_04
  • Thinking Inside The (Archival) Box:
  • Chronicled
  • Era of collection
  • Collection of no-things: Mr Higinbotham's oscilloscope of wonder
  • After The Arcade:
  • Unintentional monuments
  • Curious cabinets
  • Arcade projects:
  • Behind the screen-or the totality of the thing
  • eGameRevolution-or Space Invaders behind glass
  • Videotopia: exhibit of the true history of video games-or itinerant antiques
  • California extreme-the classic arcade game show-or another spin around the present
  • American Classic Arcade Museum at Fun Spot-or welcome to the Musecade The International Arcade Museum-or online census project
  • Remains of the game
  • Thinking Outside The (Game Cartridge) Box:
  • NRFB
  • Container becomes content
  • Cliff Spohn's evocative surfaces
  • Landfill Legend:
  • Classified
  • Trashing E T
  • E T as trash
  • Memento Mori
  • Postscript: Remains to be seen
  • Game Saved:
  • Restoration hardware
  • Back to the fire buttons: vintage arcade superstore
  • Supercade unbound: supercade collection
  • Serving history: recreation of Tennis For Two
  • Final walkthrough
  • Appendix
  • Notes
  • Bibliography
  • Index.