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Game after : a cultural study of video game afterlife /

Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Guins, Raiford
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Massachusetts : MIT Press, [2014]
Temas:
Acceso en línea:Texto completo