Gameworld interfaces /
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Al...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Jorgensen, Kristine, 1978- |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Massachusetts :
The MIT Press,
[2013]
|
Temas: | |
Acceso en línea: | Texto completo |
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