Cargando…

3D Game Development with Microsoft Silverlight 3 Beginner's Guide : Beginner's Guide.

2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for a...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hillar, Gaston C.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2009.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • 3D Game Development with Microsoft Silverlight 3 Beginner's Guide; 3D Game Development with Microsoft Silverlight 3 Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewer; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for the book; Errata; Piracy; Questions; 1. Lights, Camera, and Action!; UFOs in the sky!: Invaders; Time for action-preparing the development environment; What just happened?; Time for action-recognizing digital art assets.
  • What just happened?Time for action-creating the raster digital content; What just happened?; Digital Content Creation tools; Basic elements of a 2D and/or 3D real-time game; Programming responsibilities; Time for action-installing tools to manipulate scalable digital content; What just happened?; XAML works fine with Silverlight 3; Time for action-creating the scalable digital content in XAML; What just happened?; Previewing and scaling XAML vector graphics; Time for action-testing the scalable digital content using XamlPad; What just happened?
  • Editing vector illustrations using Expression DesignHave a go hero-preparing scalable digital content for a new remake; Preparing a gaming framework; Time for action-creating Silverlight applications; What just happened?; Time for action-building and running Silverlight applications; What just happened?; Programming event handlers in the main page; Time for action-creating XBAP WPF applications; What just happened?; Time for action-building and running the XBAP WPF applications; What just happened?; Have a go hero-creating a prototype for the remake; Pop quiz-preparing the digital content.
  • Creating encapsulated object-oriented charactersTime for action-creating User Control classes to hold images; What just happened?; Time for action-displaying images and sprites; What just happened?; Showing a sprite on the screen; Defining the behavior; Understanding dimensions; Managing resolutions; Screen resolutions; Have a go hero-completing the animation; Pop quiz-working with sprites and the GPU; Summary; 3. Combining Sprites with Backgrounds; The first remake assignment; Time for action-creating sprites based on XAML vector-based graphics; What just happened?