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3D Game Development with Microsoft Silverlight 3 Beginner's Guide : Beginner's Guide.

2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hillar, Gaston C.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2009.
Temas:
Acceso en línea:Texto completo