3D Game Development with Microsoft Silverlight 3 Beginner's Guide : Beginner's Guide.
2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for a...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
2009.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | 2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for action-shaking many illustrations at the same time; What just happened?; Running loops faster; Accelerating transforms and blends; Using 2D vectors; Time for action-detecting GPU-acceleration problems; What just happened?; Understanding GPU acceleration limitations. A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine. |
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Notas: | Defining the relative center point. |
Descripción Física: | 1 online resource (784 pages) |
ISBN: | 9781847198938 1847198937 |