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3D Game Development with Microsoft Silverlight 3 Beginner's Guide : Beginner's Guide.

2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hillar, Gaston C.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2009.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for action-shaking many illustrations at the same time; What just happened?; Running loops faster; Accelerating transforms and blends; Using 2D vectors; Time for action-detecting GPU-acceleration problems; What just happened?; Understanding GPU acceleration limitations.
A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.
Notas:Defining the relative center point.
Descripción Física:1 online resource (784 pages)
ISBN:9781847198938
1847198937