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231101t20232023gw fodm z000 0 eng d |
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|a DEGRU
|b eng
|e rda
|c DEGRU
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|a 9783111317755
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|a 3111317757
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|a 10.1515/9783111317755
|2 doi
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|a (OCoLC)1408681562
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|a gw
|c DE
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|a UAMI
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|a Schoppmeier, Sören,
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Playing American :
|b Open-World Videogames and the Reproduction of American Culture /
|c Sören Schoppmeier.
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264 |
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1 |
|a München ;
|a Wien :
|b De Gruyter Oldenbourg,
|c [2023]
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264 |
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4 |
|c ©2023
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300 |
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|a 1 online resource (XI, 229 p.).
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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490 |
0 |
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|a Video Games and the Humanities ,
|x 2700-0400 ;
|v 14
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502 |
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|a Diss.
|c 2022
|d FU Berlin.
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520 |
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|a Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
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546 |
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|a In English.
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588 |
0 |
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|a Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023).
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590 |
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|a De Gruyter Online
|b De Gruyter Open Access eBooks
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650 |
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4 |
|a Kulturgeschichte.
|
650 |
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4 |
|a Popkultur.
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650 |
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4 |
|a Vereinigte Staaten von Amerika.
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650 |
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4 |
|a Videospiele.
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653 |
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|a Cultural studies.
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653 |
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|a Pop culture.
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653 |
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|a USA.
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653 |
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|a media studies.
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653 |
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|a video games.
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776 |
0 |
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|c EPUB
|z 9783111317984
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776 |
0 |
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|c print
|z 9783111244846
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856 |
4 |
0 |
|u https://www.degruyter.com/openurl?genre=book&isbn=9783111317755
|z Texto completo
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938 |
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|a De Gruyter
|b DEGR
|n 9783111317755
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994 |
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|a 92
|b IZTAP
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