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Playing American : Open-World Videogames and the Reproduction of American Culture /

Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through...

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Detalles Bibliográficos
Autor principal: Schoppmeier, Sören (Autor)
Formato: Tesis Electrónico eBook
Idioma:Inglés
Publicado: München ; Wien : De Gruyter Oldenbourg, [2023]
Colección:Video Games and the Humanities , 14
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Descripción Física:1 online resource (XI, 229 p.).
ISBN:9783111317755
3111317757
ISSN:2700-0400 ;