Playing American : Open-World Videogames and the Reproduction of American Culture /
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through...
Autor principal: | |
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Formato: | Tesis Electrónico eBook |
Idioma: | Inglés |
Publicado: |
München ; Wien :
De Gruyter Oldenbourg,
[2023]
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Colección: | Video Games and the Humanities ,
14 |
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century. |
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Descripción Física: | 1 online resource (XI, 229 p.). |
ISBN: | 9783111317755 3111317757 |
ISSN: | 2700-0400 ; |