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Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kim, Chang-Hun (Autor), Kim, Sun-Jeong (Autor), Kim, Soo-Kyun (Autor), Kang, Shin-Jin (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore : Springer Nature Singapore : Imprint: Springer, 2015.
Edición:1st ed. 2015.
Colección:Gaming Media and Social Effects,
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Basic Concepts of Visual Effects
  • Water and Bubbles
  • Smoke
  • Fire and Ice
  • Fluid Interaction
  • Real-Time Visual Effects Programming.