Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
Clasificación: | Libro Electrónico |
---|---|
Autores principales: | Kim, Chang-Hun (Autor), Kim, Sun-Jeong (Autor), Kim, Soo-Kyun (Autor), Kang, Shin-Jin (Autor) |
Autor Corporativo: | SpringerLink (Online service) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2015.
|
Edición: | 1st ed. 2015. |
Colección: | Gaming Media and Social Effects,
|
Temas: | |
Acceso en línea: | Texto Completo |
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