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Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kim, Chang-Hun (Autor), Kim, Sun-Jeong (Autor), Kim, Soo-Kyun (Autor), Kang, Shin-Jin (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore : Springer Nature Singapore : Imprint: Springer, 2015.
Edición:1st ed. 2015.
Colección:Gaming Media and Social Effects,
Temas:
Acceso en línea:Texto Completo

MARC

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490 1 |a Gaming Media and Social Effects,  |x 2197-9693 
505 0 |a Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming. 
520 |a This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. 
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650 0 |a Mathematical physics. 
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650 2 4 |a Data and Information Visualization. 
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