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Subconscious Learning via Games and Social Media

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct appli...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Sourina, Olga (Editor ), Wortley, David (Editor ), Kim, Seongdong (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Singapore : Springer Nature Singapore : Imprint: Springer, 2015.
Edición:1st ed. 2015.
Colección:Gaming Media and Social Effects,
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • A evaluation of 3D Character Reflectance and realistic implementation for FPS Game
  • Play it Safe: a situational game for occupational safety
  • Capacity building in water with serious games
  • The Future of Immersive Technologies and Serious Games
  • User Generated Character Behaviors in Educational games
  • Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder
  • Associating Sport Skills through Virtual Games: An Introductory Approach
  • Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device
  • Ergonomic Criteria for Creating Online Educational Games for Seniors
  • EEG-Based Serious Games.