Subconscious Learning via Games and Social Media
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct appli...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2015.
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Edición: | 1st ed. 2015. |
Colección: | Gaming Media and Social Effects,
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Temas: | |
Acceso en línea: | Texto Completo |