The Effects of Framing in Gamification A Study of Failure /
The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrin...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Brühlmann, Florian (Autor) |
Autor Corporativo: | SpringerLink (Online service) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Wiesbaden :
Springer Fachmedien Wiesbaden : Imprint: Springer,
2016.
|
Edición: | 1st ed. 2016. |
Colección: | BestMasters,
|
Temas: | |
Acceso en línea: | Texto Completo |
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