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The Effects of Framing in Gamification A Study of Failure /

The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrin...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brühlmann, Florian (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer, 2016.
Edición:1st ed. 2016.
Colección:BestMasters,
Temas:
Acceso en línea:Texto Completo