Agents for Games and Simulations II Trends in Techniques, Concepts and Design /
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2011.
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Edición: | 1st ed. 2011. |
Colección: | Lecture Notes in Artificial Intelligence,
6525 |
Temas: | |
Acceso en línea: | Texto Completo |