Intelligent Virtual Agents 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings /
The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. S...
Clasificación: | Libro Electrónico |
---|---|
Autor Corporativo: | |
Otros Autores: | , , , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2005.
|
Edición: | 1st ed. 2005. |
Colección: | Lecture Notes in Artificial Intelligence,
3661 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- IVAs and Education
- Training Agents: An Architecture for Reusability
- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion
- Conversational Agents/NLP
- Natural Behavior of a Listening Agent
- Providing Computer Game Characters with Conversational Abilities
- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis
- Dialog Simulation for Background Characters
- IVA Architectures
- INTERFACE Toolkit: A New Tool for Building IVAs
- Autonomous Virtual Agents Learning a Cognitive Model and Evolving
- Using Real Objects to Communicate with Virtual Characters
- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications
- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
- Cognition, Reasoning and Behaviour
- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters
- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments
- When Emotion Does Not Mean Loss of Control
- Social Situated Agents in Virtual, Real and Mixed Reality Environments
- Do You See What Eyes See? Implementing Inattentional Blindness
- Social Causality and Responsibility: Modeling and Evaluation
- NonVerbal Communication
- Teaching Virtual Characters How to Use Body Language
- Direction of Attention Perception for Conversation Initiation in Virtual Environments
- A Model of Attention and Interest Using Gaze Behavior
- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent
- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
- Modeling Dynamic Perceptual Attention in Complex Virtual Environments
- Storytelling/Interactive Narrative
- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
- Proactive Mediation in Plan-Based Narrative Environments
- FearNot! - An Experiment in Emergent Narrative
- Intelligent Virtual Agents in Collaborative Scenarios
- Social Intelligence
- A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application
- Using Ontology to Establish Social Context and Support Social Reasoning
- Integrating Social Skills in Task-Oriented 3D IVA
- Emotions/Affect/Personality
- Emergent Affective and Personality Model
- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent
- The Significance of Textures for Affective Interfaces
- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs
- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament
- Evaluation and Methodology
- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
- Social Communicative Effects of a Virtual Program Guide
- Maintaining the Identity of Dynamically Embodied Agents
- The Behavior Oriented Design of an Unreal Tournament Character
- MyTutor: A Personal Tutoring Agent
- Poster Session
- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism
- A Survey of Computational Emotion Research
- A Study on Generating and Matching Facial Control Point Using Radial Basis Function
- A Platform Independent Architecture for Virtual Characters and Avatars
- GAL: Towards Large Simulations with Tens of Agents
- Virtual Agents in a Simulation of an ISO-Company
- Appraisal for a Character-Based Story-World
- Evolving Emotional Behaviour for Expressive Performance of Music
- A Model of an Embodied Emotional Agent
- Agent Assistance for 3D World Navigation
- NeXuS: Delivering Perceptions to Situated Embodied Agents
- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment
- vBroker: Agents Teaching Stock Market
- Emergence of Representational Structures in Virtual Agents.