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GPU-Based Techniques for Global Illumination Effects

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Szirmay-Kalos, Laszlo (Autor), Szecsi, Laszlo (Autor), Sbert, Mateu (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2008.
Edición:1st ed. 2008.
Colección:Synthesis Lectures on Computer Graphics and Animation,
Temas:
Acceso en línea:Texto Completo