GPU-Based Techniques for Global Illumination Effects
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...
Clasificación: | Libro Electrónico |
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Autores principales: | , , |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2008.
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Edición: | 1st ed. 2008. |
Colección: | Synthesis Lectures on Computer Graphics and Animation,
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Temas: | |
Acceso en línea: | Texto Completo |