Online Worlds: Convergence of the Real and the Virtual
Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, oth...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | SpringerLink (Online service) |
Otros Autores: | Bainbridge, William Sims (Editor ) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Springer London : Imprint: Springer,
2010.
|
Edición: | 1st ed. 2010. |
Colección: | Human-Computer Interaction Series,
|
Temas: | |
Acceso en línea: | Texto Completo |
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