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Video games, crime and next-gen deviance : reorienting the debate /

The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video gam...

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Bibliographic Details
Call Number:Libro Electrónico
Other Authors: Kelly, Craig (Editor), Lynes, Adam (Editor), Hoffin, Kevin (Editor)
Format: Electronic eBook
Language:Inglés
Published: Bingley, U.K. : Emerald Publishing Limited, 2020.
Series:Emerald points.
Subjects:
Online Access:Texto completo
Table of Contents:
  • Chapter 1. Introduction; Craig Kelly, Adam Lynes and Kevin Hoffin Chapter 2. Social Scientists as the Architects of their own Defeat in the Study of Video Games; Max Hart Chapter 3. A chronology of video game deviance; Kevin Hoffin and Elaine DeVos Chapter 4. Death by Swat: The Three Elements of Swatting; John Bahadur Lamb Chapter 5. Addiction, gambling and Gaming: Chasing the Digital Dragon; Melindy Brown and Saabirah Osman Chapter 6. The democratisation of white-collar criminality in video games; Craig Kelly and Adam Lynes Chapter 7. Representation of LGBTQ Communities in the Grand Theft Auto Series; Ben Colliver Chapter 8. The Normalisation of Sexual Deviance and Sexual Violence in Video Games; Kevin Hoffin and Geraldine Lee-Treweek Chapter 9. 'Gaming the System?' The Merits, Myth and Realities in Understanding Prison Architect: Security, Rehabilitation and Violence as Represented in the World's Bestselling Carceral Video Game; James Treadwell Chapter 10. Conclusion; Craig Kelly, Adam Lynes and Kevin Hoffin.