Young Children's Play Practices with Digital Tablets : Playful Literacy.
The ebook version of this title is Open Access, thanks to Knowledge Unlatched funding, and is freely available to read online. This book presents how sets of tablet play characteristics shape children's current digital playgrounds.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bingley :
Emerald Publishing Limited,
2019.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover
- Young Children's Play Practices with Digital Tablets
- Copyright Page
- Contents
- List of Images
- List of Figures
- List of Tables
- About the Author
- Preface
- Disclaimer
- Acknowledgements
- Chapter 1 Introduction
- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts
- 2.1. Denmark and Japan
- 2.2. Lege and Asobu
- 2.3. Børnehave and Hoikuen
- 2.3.1. Denmark
- 2.3.2. Japan
- 2.3.3. Denmark and Japan
- 2.3.4. Description of Preschools
- 2.3.4.1. Preschool A
- 2.3.4.2. Preschool B
- 2.3.4.3. Preschool C
- 2.3.4.4. The Set-up
- 2.3.4.5. Preschools and Technology
- 2.4. What Do I Mean When I Write...
- 2.5. Chapter Overview
- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines
- 3.1. A Glance at the Chapter
- 3.2. Digital Literacies
- 3.3. Play
- 3.3.1. Play and Playfulness
- 3.3.2. Digital Spaces
- 3.4. Digital Literacies and Play
- 3.5. A Note about Knowledge and Experience
- 3.6. Chapter Overview
- Chapter 4 Making Sense of Play: Transforming Actions into Words
- 4.1. Choosing Where to Start
- 4.2. Deciding on the What and How
- 4.3. Looking at Hands to Discover Play
- 4.3.1. Some Considerations and Limitations of the Research Design
- 4.4. Coding Experiences
- 4.5. The Context of the Hands
- 4.5.1. A Slice of Data
- 4.5.2. Coding and Decoding Codes
- 4.5.3. Codes Overview
- 4.6. Chapter Overview
- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience
- 5.1. Why Tablet Play and Not Tablet Use
- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy
- 5.2.1. Vocabulary
- 5.2.2. Design
- 5.2.3. Play
- 5.2.4. Interaction
- 5.2.5. Attachment
- 5.3. Intertwining the Taxonomy Categories
- 5.4. Chapter Overview.
- Chapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy
- 6.1. Digital Penmanship
- 6.2. Multimodal Hyper-intertextuality
- 6.3. Playful Literacy
- 6.4. Further Perspectives
- 6.5. Chapter Overview
- Conclusion
- C.1. Digital Devices As a New Material
- C.2. Some Final Considerations
- References
- Index.