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Digitized : industry transformation and disruption through entrepreneurship and innovation /

Over the past ten years, industries such as music, retail, journalism, advertising, and health information have experienced massive and wrenching disruption. Dominant players have been displaced and often marginalized by innovative, entrepreneurial competitors. The same digital transformation has no...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Einav, Gali (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bingley : Emerald Publishing Limited, [2019]
Edición:First edition.
Colección:Emerald points
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Front Cover; Digitized: Industry Transformation and Disruption Through Entrepreneurship and Innovation; Copyright Page; Dedication; Contents; About the Authors; Foreword; Acknowledgments; PART 1: INDUSTRY TRANSFORMATION; Chapter 1 Media Innovation Meets the Marketplace; 1.1. The Marketplace Context: What We Know; 1.2. The Marketplace Context: Patterns That Should Receive More Attention; 1.3. Discussion; References; Chapter 2 From Interactive Television to Digital Health: Insights for Industries in Transformation; 2.1. Technology Adoption: Is the Timing Right?
  • 2.2. Digital Era
  • Changes in Consumer Behavior2.3. The Rise of the "New Networks"; 2.4. From Network to Consumer Control of Content: Transfer of Power to the Audience; 2.5. The Rise of "Social TV"; 2.6. From Interactive Television to Digital Health: A Race to Personalization.; 2.7. The VOD Case Study; 2.8. From ITV to Interactive Health; 2.9. Additional Digital Health Constituents: Physicians, Partner institutions, and Payors; 2.10. Consumers Developing Their Own Health Model; Notes; Bibliography; Chapter 3 How Music Technology Will Impact Personal Creative Expression; 3.1. Foreword
  • 3.2. The Challenge of Personal Creative Expression in Music3.2.1. Guiding Principles towards Personal Creative Expression; 3.3. A Simple Cognitive Model of Creation; 3.4. Bridging between Mind and Tools: Example from Classical Music Creation; 3.5. The Music Domain: Acoustic, Symbolic, Experiential, and Computational; 3.6. Mind; 3.6.1. Creativity: Some Enablers and Stimulators; 3.6.2. Cognition: Some Barriers and Inhibitors; 3.6.3. Workflow: Personalization and Ontology; 3.6.4. Personal Bias: Choice of Tool and Approach; 3.7. Engineering Challenges of Music Creation: Towards a Common Framework
  • 3.7.1. Models of Music: Core Concepts3.7.2. Models of Musical Operations: Compose-able Creative Building Blocks; 3.7.3. User Facing Tools: Adapting System Concepts to a User; 3.7.4. Mappings: Bridging between Concepts; 3.7.5. Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression
  • 3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. UCD and UX