Power Up Your Classroom : Reimagine Learning Through Gameplay /
By the time Lindsey Blass and Cate Tolnai's paths crossed, they each knew their own "why" for leveraging the power of gameplay in learning. Both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends...
| Autores principales: | , |
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| Formato: | Electrónico eBook |
| Idioma: | Inglés |
| Publicado: |
Portland, Oregon :
International Society for Technology in Education,
2019.
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| Edición: | First edition. |
| Colección: | Book collections on Project MUSE.
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| Temas: | |
| Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Level 1. Beyond the instruction manual: goals of the game
- Level 2. Choose your adventure: options, choice, and ownership
- Level 3. On your mark: structure, design, and purpose
- Level 4. Their turn: students as game masters
- Level 5. Who's winning? Power up your assessment and feedback
- Level 6. Build your squad: community and culture through gameplay
- Level 7. Press start: power up your classroom now!


