Power Up Your Classroom : Reimagine Learning Through Gameplay /
By the time Lindsey Blass and Cate Tolnai's paths crossed, they each knew their own "why" for leveraging the power of gameplay in learning. Both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends...
Main Authors: | , |
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Format: | Electronic eBook |
Language: | Inglés |
Published: |
Portland, Oregon :
International Society for Technology in Education,
2019.
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Edition: | First edition. |
Series: | Book collections on Project MUSE.
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Subjects: | |
Online Access: | Texto completo |
Table of Contents:
- Level 1. Beyond the instruction manual: goals of the game
- Level 2. Choose your adventure: options, choice, and ownership
- Level 3. On your mark: structure, design, and purpose
- Level 4. Their turn: students as game masters
- Level 5. Who's winning? Power up your assessment and feedback
- Level 6. Build your squad: community and culture through gameplay
- Level 7. Press start: power up your classroom now!