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Power Up Your Classroom : Reimagine Learning Through Gameplay /

By the time Lindsey Blass and Cate Tolnai's paths crossed, they each knew their own "why" for leveraging the power of gameplay in learning. Both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends...

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Bibliographic Details
Main Authors: Blass, Lindsey (Author), Tolnai, Cate (Author)
Format: Electronic eBook
Language:Inglés
Published: Portland, Oregon : International Society for Technology in Education, 2019.
Edition:First edition.
Series:Book collections on Project MUSE.
Subjects:
Online Access:Texto completo
Table of Contents:
  • Level 1. Beyond the instruction manual: goals of the game
  • Level 2. Choose your adventure: options, choice, and ownership
  • Level 3. On your mark: structure, design, and purpose
  • Level 4. Their turn: students as game masters
  • Level 5. Who's winning? Power up your assessment and feedback
  • Level 6. Build your squad: community and culture through gameplay
  • Level 7. Press start: power up your classroom now!