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Games and Theatre in Shakespeare's England /

This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide ran...

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Détails bibliographiques
Autres auteurs: Lin, Erika T., 1972- (Éditeur intellectuel), Bloom, Gina (Éditeur intellectuel), Bishop, Tom, 1960- (Éditeur intellectuel)
Format: Électronique eBook
Langue:Inglés
Publié: Amsterdam : Amsterdam University Press, 2021.
Collection:Book collections on Project MUSE.
Sujets:
Accès en ligne:Texto completo
Table des matières:
  • Frontmatter
  • Table of Contents
  • Acknowledgments
  • List of Abbreviations
  • Introduction
  • Part I
  • 1. The Player's Game
  • 2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London
  • 3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama
  • 4. "The games afoote"
  • Part II
  • 5. Playing with Paradoxes in Troilus and Cressida
  • 6. Bowling Alone, or The Whole Point of No Return
  • 7. Playing (in) the Streets
  • Part III
  • 8. The Moods of Gamification in The Tempest
  • 9. Videogames and Hamlet
  • 10. Shakespeare Videogames, Adaptation/ Appropriation , and Collaborative Reception
  • 11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games
  • Epilogue: Field of Play
  • Index