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Respawn : Gamers, Hackers, and Technogenic Life /

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn ill...

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Detalles Bibliográficos
Autor principal: Milburn, Colin, 1975- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Durham : Duke University Press, 2018.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Milburn, Colin,  |d 1975-  |e author. 
245 1 0 |a Respawn :   |b Gamers, Hackers, and Technogenic Life /   |c Colin Milburn. 
264 1 |a Durham :  |b Duke University Press,  |c 2018. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2020 
264 4 |c ©2018. 
300 |a 1 online resource (308 pages):   |b color illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point. 
506 0 |a Open Access  |f Unrestricted online access  |2 star 
520 |a In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. 
588 |a Description based on print version record. 
650 7 |a Hacker  |2 gnd 
650 7 |a Computerspiel  |2 gnd 
650 7 |a Aktivismus  |2 gnd 
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650 7 |a Technology  |x Social aspects.  |2 fast  |0 (OCoLC)fst01145202 
650 7 |a Hackers.  |2 fast  |0 (OCoLC)fst00872150 
650 7 |a SOCIAL SCIENCE / Media Studies  |2 bisacsh 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a video games.  |2 aat 
650 6 |a Pirates informatiques. 
650 6 |a Jeux video. 
650 0 |a Technology  |x Social aspects. 
650 0 |a Hackers. 
650 0 |a Video games. 
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830 0 |a Book collections on Project MUSE. 
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