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00000cam a22000004a 4500 |
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musev2_76628 |
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MdBmJHUP |
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20230905051919.0 |
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m o d |
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180531t20182018ncu o 00 0 eng d |
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|z 2018026364
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020 |
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|a 9781478002789
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|z 9781478090366
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|z 9781478002925
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|z 9781478001348
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035 |
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|a (OCoLC)1152996774
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040 |
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Milburn, Colin,
|d 1975-
|e author.
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245 |
1 |
0 |
|a Respawn :
|b Gamers, Hackers, and Technogenic Life /
|c Colin Milburn.
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264 |
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1 |
|a Durham :
|b Duke University Press,
|c 2018.
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2020
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264 |
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|c ©2018.
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300 |
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|a 1 online resource (308 pages):
|b color illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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0 |
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|a Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point.
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0 |
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|a Open Access
|f Unrestricted online access
|2 star
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520 |
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|a In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
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|a Description based on print version record.
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650 |
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7 |
|a Hacker
|2 gnd
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650 |
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7 |
|a Computerspiel
|2 gnd
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650 |
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7 |
|a Aktivismus
|2 gnd
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650 |
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7 |
|a Video games.
|2 fast
|0 (OCoLC)fst01166421
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650 |
|
7 |
|a Technology
|x Social aspects.
|2 fast
|0 (OCoLC)fst01145202
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650 |
|
7 |
|a Hackers.
|2 fast
|0 (OCoLC)fst00872150
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650 |
|
7 |
|a SOCIAL SCIENCE / Media Studies
|2 bisacsh
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650 |
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7 |
|a GAMES
|x Board.
|2 bisacsh
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650 |
|
7 |
|a video games.
|2 aat
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650 |
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6 |
|a Pirates informatiques.
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650 |
|
6 |
|a Jeux video.
|
650 |
|
0 |
|a Technology
|x Social aspects.
|
650 |
|
0 |
|a Hackers.
|
650 |
|
0 |
|a Video games.
|
655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/76628/
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