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Games and War in Early Modern English Literature : From Shakespeare to Swift

This collection of nine essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically an...

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Bibliographic Details
Main Author: Nelson, Holly Faith
Other Authors: Daems, James William
Format: Electronic eBook
Language:Inglés
Published: Amsterdam : Amsterdam University Press, 2019.
Series:Book collections on Project MUSE.
Subjects:
Online Access:Texto completo

MARC

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020 |a 9789048544837 
035 |a (OCoLC)1114967469 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Nelson, Holly Faith. 
245 1 0 |a Games and War in Early Modern English Literature :   |b From Shakespeare to Swift 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c 2019. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©2019. 
300 |a 1 online resource (216 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Cultures of Play Ser. 
505 0 |a Cover; Contents; Acknowledgements; The Interplay of Games and War in Early Modern English Literature: An Introduction; Jim Daems and Holly Faith Nelson; 1. 'Can this cock-pit hold the vasty fields of France?' Cock-Fighting and the Representation of War in Shakespeare's Henry V; Louise Fang; 2. Game Over: Play and War in Shakespeare's Troilus and Cressida; Sean Lawrence; 3. Thomas Morton's Maypole: Revels, War Games, and Transatlantic Conflict; Jim Daems; 4. Milton's Epic Games: War and Recreation in Paradise Lost; David Currell; 5. Ciphers and Gaming for Pleasure and War; Katherine Ellison 
505 0 |a 6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish's Literary War GamesHolly Faith Nelson and Sharon Alker; 7. Dice, Jesting, and the 'Pleasing Delusion' of Warlike Love in Aphra Behn's The Luckey Chance; Karol Cooper; 8. War and Games in Swift's Battle of the Books and Gulliver's Travels; Lori A. Davis Perry; 9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War; Jeffrey Galbraith; Index 
520 8 |a This collection of nine essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries. 
588 |a Description based on print version record. 
650 7 |a English literature  |x Early modern.  |2 fast  |0 (OCoLC)fst01710960 
650 7 |a LITERARY CRITICISM  |x Modern  |y 17th Century.  |2 bisacsh 
650 0 |a English literature  |y Early modern, 1500-1700  |x History and criticism. 
655 7 |a Criticism, interpretation, etc.  |2 fast  |0 (OCoLC)fst01411635 
655 7 |a Electronic books.   |2 local 
700 1 |a Daems, James William. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/67789/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2019 Complete Supplement 
945 |a Project MUSE - 2019 Literature Supplement