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Ready Player Two : Women Gamers and Designed Identity /

"Cultural stereotypes to the contrary, approximately half of all video-game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardash...

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Bibliographic Details
Main Author: Chess, Shira (Author)
Format: Electronic eBook
Language:Inglés
Published: Minneapolis, MN : University of Minnesota Press, [2017]
Series:Book collections on Project MUSE.
Subjects:
Online Access:Texto completo
Table of Contents:
  • Introduction: contextualizing player two
  • Playing with identity
  • Playing with time
  • Playing with emotions
  • Playing with consumption
  • Playing with bodies
  • Conclusion: the playful is political.