Sport 2.0 : Transforming Sports for a Digital World /
Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.
Auteur principal: | |
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Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Cambridge, Massachusetts :
The MIT Press,
[2017]
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Collection: | Book collections on Project MUSE.
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Sujets: | |
Accès en ligne: | Texto completo |
Table des matières:
- Games based culture
- Real world games
- The digital ecology of elite sports
- The serious gamer as elite athlete
- Digital spectators in augmented realities
- Media change at the Olympic games
- The new Olympic media
- Social media and the Olympics
- The London 2012 social media impact
- Citizen journalism and mobile media
- Conclusion : mixed reality and the wearable media generation.