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170228s2017 mau o 00 0 eng d |
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|a 9780262343114
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|z 0262343118
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|z 9780262035477
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|a (OCoLC)973932850
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040 |
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|a MdBmJHUP
|c MdBmJHUP
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100 |
1 |
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|a Miah, Andy,
|d 1975-
|e author.
|
245 |
1 |
0 |
|a Sport 2.0 :
|b Transforming Sports for a Digital World /
|c Andy Miah.
|
264 |
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1 |
|a Cambridge, Massachusetts :
|b The MIT Press,
|c [2017]
|
264 |
|
3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2017
|
264 |
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4 |
|c ©[2017]
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300 |
|
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|a 1 online resource (288 pages).
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a Games based culture -- Real world games -- The digital ecology of elite sports -- The serious gamer as elite athlete -- Digital spectators in augmented realities -- Media change at the Olympic games -- The new Olympic media -- Social media and the Olympics -- The London 2012 social media impact -- Citizen journalism and mobile media -- Conclusion : mixed reality and the wearable media generation.
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520 |
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|a Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.
|
588 |
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|a Description based on print version record.
|
650 |
|
7 |
|a Social Media
|2 gnd
|
650 |
|
7 |
|a Digitalisierung
|2 gnd
|
650 |
|
7 |
|a Sport
|2 gnd
|
650 |
|
7 |
|a Sports
|x Technological innovations.
|2 fast
|0 (OCoLC)fst01130546
|
650 |
|
7 |
|a Social media.
|2 fast
|0 (OCoLC)fst01741098
|
650 |
|
7 |
|a Performance technology.
|2 fast
|0 (OCoLC)fst01057883
|
650 |
|
7 |
|a Olympics.
|2 fast
|0 (OCoLC)fst01045581
|
650 |
|
7 |
|a Mass media and sports.
|2 fast
|0 (OCoLC)fst01011368
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a TRAVEL
|x Special Interest
|x Sports.
|2 bisacsh
|
650 |
|
7 |
|a SPORTS & RECREATION
|x Reference.
|2 bisacsh
|
650 |
|
7 |
|a SPORTS & RECREATION
|x History.
|2 bisacsh
|
650 |
|
7 |
|a SPORTS & RECREATION
|x Essays.
|2 bisacsh
|
650 |
|
7 |
|a SPORTS & RECREATION
|x Business Aspects.
|2 bisacsh
|
650 |
|
7 |
|a GAMES
|x Gambling
|x Sports.
|2 bisacsh
|
650 |
|
7 |
|a social media.
|2 aat
|
650 |
|
6 |
|a Jeux olympiques
|x Histoire
|y 21e siecle.
|
650 |
|
6 |
|a Supporters
|x Effets des innovations sur.
|
650 |
|
6 |
|a Communication dans les sports
|x Innovations.
|
650 |
|
6 |
|a Medias sociaux.
|
650 |
|
6 |
|a Medias et sports.
|
650 |
|
6 |
|a Sports
|x Innovations.
|
650 |
|
0 |
|a Olympics
|x History
|y 21st century.
|
650 |
|
0 |
|a Sports spectators
|x Effect of technological innovations on.
|
650 |
|
0 |
|a Communication in sports
|x Technological innovations.
|
650 |
|
0 |
|a Social media.
|
650 |
|
0 |
|a Mass media and sports.
|
650 |
|
0 |
|a Performance technology.
|
650 |
|
0 |
|a Sports
|x Technological innovations.
|
655 |
|
7 |
|a History.
|2 fast
|0 (OCoLC)fst01411628
|
655 |
|
7 |
|a Electronic books.
|2 local
|
710 |
2 |
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|a Project Muse.
|e distributor
|
830 |
|
0 |
|a Book collections on Project MUSE.
|
856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/50072/
|
945 |
|
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|a Project MUSE - Custom Collection
|
945 |
|
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|a Project MUSE - 2017 Complete
|
945 |
|
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|a Project MUSE - 2017 Global Cultural Studies
|