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Virtual Economies : Design and Analysis /

How the basic concepts of economics--including markets, institutions, and money--can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other ga...

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Détails bibliographiques
Auteur principal: Lehdonvirta, Vili
Autres auteurs: Castronova, Edward
Format: Électronique eBook
Langue:Inglés
Publié: Cambridge, MA : MIT Press, 2014.
Collection:Book collections on Project MUSE.
Sujets:
Accès en ligne:Texto completo
Table des matières:
  • Series foreword
  • Acknowledgements
  • Introduction
  • Theories of human behavior
  • Goods : material, digital, virtual types of goods
  • Supply and demand
  • Regulating markets
  • Market power and pricing
  • Methods of exchange
  • Externalities and secondary market trade
  • Institutions and non-market allocation
  • Money
  • Macroeconomic design
  • Macroeconomic management
  • Policy making
  • Why the real world needs virtual economy design
  • Notes
  • References
  • Index.