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Digital Sensations : Space, Identity, And Embodiment In Virtual Reality /

"Virtual reality is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology's creators. Digital Sensations looks closely at how the li...

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Detalles Bibliográficos
Autor principal: Hillis, Ken (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis : University of Minnesota Press, 1999.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Hillis, Ken,  |e author. 
245 1 0 |a Digital Sensations :   |b Space, Identity, And Embodiment In Virtual Reality /   |c Ken Hillis. 
264 1 |a Minneapolis :  |b University of Minnesota Press,  |c 1999. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2015 
264 4 |c ©1999. 
300 |a 1 online resource (316 pages):   |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Electronic mediations ;  |v v. 1 
505 0 |a Acknowledgments; List of Abbreviations; Introduction: Digital Relations; 1. A Critical History of Virtual Reality; 2. Precursive Cultural and Material Technologies Informing Contemporary Virtual Reality; 3. The Sensation of Ritual Space; 4. Sight and Space; 5. Space, Language, and Metaphor; 6. Identity, Embodiment, and Place -- VR as Postmodern Technology; Epilogue: Digital Sensations; Notes; References; Index. 
520 |a "Virtual reality is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology's creators. Digital Sensations looks closely at how the lived world is affected by representational forms generated by communication technologies, especially digital and optical virtual technologies. Through critical histories of the technologies of vision, light, space, and embodiment, Ken Hillis traces the often contradictory intellectual and metaphysical impulses behind the Western transcendental wish to achieve an ever more perfect copy of the real. He advocates that current and proposed virtual technologies reflect a Western desire to escape the body. Because virtual technologies are new, these histories also address unintended and underconsidered consequences flowing from their rapid dissemination, such as commodification and the alienation of new forms of surveillance."--Book cover. 
588 |a Description based on print version record. 
650 7 |a Processamento grafico (graphics)  |2 larpcal 
650 1 7 |a Virtuele werkelijkheid.  |2 gtt 
650 1 7 |a Mens-computer-interactie.  |2 gtt 
650 7 |a Virtuelle Realität  |2 gnd 
650 7 |a Mensch-Maschine-Kommunikation  |2 gnd 
650 7 |a Virtual reality.  |2 fast  |0 (OCoLC)fst01167688 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a COMPUTERS  |x Virtual Worlds.  |2 bisacsh 
650 7 |a virtual reality.  |2 aat 
650 6 |a Realite virtuelle. 
650 6 |a Interaction personne-ordinateur. 
650 2 |a Attitude to Computers 
650 2 |a Virtual Reality 
650 0 |a Virtual reality. 
650 0 |a Human-computer interaction. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/31752/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - Archive Complete Supplement III 
945 |a Project MUSE - Archive Philosophy and Religion Supplement III